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Advanced [show]


Kody Barney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is cut short with large spiked bangs in the front. This blue eyed easterner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: The child of a Scribe, who enjoyed hunting, Kody was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Nature. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Kody Barney, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports black clothing, slightly heavier than average wear. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Dustin Winthrop, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Breastplate.


Social Check DCs


Gerald Garrick, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.

Personality: Calm and collected, he is a well trained Actor. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Bricklayer, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Actor.

Motivation: Regain custody of his daughter; and balancing his hectic life and new actor responsibilities is difficult

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Family. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Gerald Garrick, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 8 (-1)14 (+2)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his crossbow ready. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Manfred was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and sabotage a competitor

Ideals: Fighting, Artistic. Bonds: Family, Job, Religious. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Manfred Kendall, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)9 (-1) 7 (-2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Rose (30 gp). 1 Antitoxin. 2 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Guy Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a fancy green suit. His black hair is still thick. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Enemies, Poor, Criminal record, Adventurer. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Fidget, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2

Possessions: 200 gp.


Social Check DCs

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