Ralf Law, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly greatswords and quarterstaffs. He wears his white hair down. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Fletcher, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Bonds: Attractive, Criminal record, Job, Poor, Immigrant. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 40000 sp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.
Bernard Van Es, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears dark leathers with embroidery. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 5 years old his parents immigrated from the south. Bernard was born on a far southern mountains where he grew up under the tutelage of his father, an expert Carter. He was granted necromantic powers by his dying sister.
Motivation: He's in love; and he would like to get married and retire
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Immigrant, Has a crush. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trey Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Engraver. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Engraver for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a jeweler again
Ideals: Impeccable, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Golden yellow topaz (700 gp).
Guy Gresham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His chestnut hair is singed and shortened. His eyes are likewise green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.
History: When he was but 5 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of goblins; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Simon Wesley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his brown robe and has his pickaxe always slung over his shoulder. His white hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small desert village. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mercenary for hire.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Blue quartz (16 gp). Amber (50 gp). Amethyst (50 gp). Hematite (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
