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NPC Generator

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Advanced [show]


Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His auburn hair and beard is wavy and long. He has green eyes.

Personality: Calm and collected, he is a well trained Crown-heir. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Sabotage a competitor; and expand his business

Ideals: Entrepeneur. Bonds: Attractive, Job, Mentor, Religious. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Winthrop, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and black pants. He is physically well-built. His red hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Joker. Bonds: Rich, Family, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Cornish, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Jet (110 gp). Red-brown spinel (110 gp). Pink pearl (110 gp). 1 Tanglefoot bags. 1 Everburning torch. 2 Holy water.


Social Check DCs


Raymond Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears pastel trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a long red beard with little hanging trinkets. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Optimist, Logical. Flaws: Addict. Bonds: Religious. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Raymond Nibley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Tanglefoot bags. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He has styled his auburn hair well, parting it to the right. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Dean Addington, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Nash, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey shirt with thin green vertical stripes and brown pants. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 5 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and expand his business

Flaws: Insane, Hedonist, Disease. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Bernard Nash, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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