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NPC Generator

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Advanced [show]


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is typically in his Roofer uniform. His hair is auburn and very short. He has hazel eyes and a brown hat with a yellow feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Job, Nature, Family. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Ralf Bradly, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white hair up. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Gifted from a young age, Trym studied abroad. He moved from fad to fad and when he turned 15 he discovered writing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Philantrophist, Artistic, Gifted. Bonds: Job, Family. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Trym Middleton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Tourmaline (160 gp). Chalcedony (50 gp). Black opal (800 gp).


Social Check DCs


Adam Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His black hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Adam studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Hedonist. Bonds: Attractive, Criminal record, Job. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Atherton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. Coral (100 gp). Blue quartz (16 gp).


Social Check DCs


Charles Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His silver hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the south, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Addict. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Charles Benson, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Auran, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a white and grey robe with the hood down. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Bricklayer profession.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bricklayer, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, Mentor. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Diggory Gresham, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)14 (+2) 4 (-3)8 (-1)
Skills Athletics +5, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp. Hematite (14 gp). Azurite (14 gp). Black star sapphire (1200 gp). Freshwater pearl (14 gp).


Social Check DCs

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