Trym Branson, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He is an epitome of beauty. His long golden hair is drawn into a two foot long braid. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Tanner, Trym learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Persistence. Bonds: Rich, Attractive, Family, Job. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair is silver, silky, and of moderate length. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Armorer in town.
History: Gilbert hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Further expansion of business; and he wants revenge against brigands
Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10 pp. Red spinel (110 gp). Lapis lazuli (14 gp). Jade (110 gp).
Trym Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has wavy red hair. His eyes are gray and beady.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 2 Tanglefoot bags. 1 Antitoxin.
Hunter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the south, but his parents moved at a very young age to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother.
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Dean Hornsby, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a black poncho over his likewise colored trousers and shirt. His tied-back hair is silver. He has a dull look in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 500 sp.
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