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NPC Generator

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Gomory Beverly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male sports brown clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has auburn hair. His blue eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Gomory studied abroad. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Gomory Beverly, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 10 pp.


Social Check DCs


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a black and tan handkerchief worn on his left side. He wears his chestnut hair up. His eyes are a pleasant blue.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of illithids once and for all.

History: Robert hails from a village terrorized by illithids. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to be a junk dealer again

Ideals: Disciplined. Bonds: Enemies, Military, Adventurer, Job. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Robert Blyth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Reid, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His chestnut hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Priest again; and wants to open a new tavern

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Heward Reid, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)7 (-2) 16 (+3)10 (+0)
Skills History +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Deep green spinel (70 gp). Azurite (6 gp). Lapis lazuli (6 gp).


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He dresses like a well dressed Bellfounder does. His long brown hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: William was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: He feels threatened by others.

Flaws: Shy, Fearful, PTSD. Bonds: Job, Attractive. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

William Home, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Compton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and usually wears his red robe and has his rapier always slung over his shoulder. His right leg appears badly burned and disfigured. His chestnut hair, when down, is lengthy. His gray eyes peer out from beneath his feathered red hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Compton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 6 (-2)15 (+2)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp. 1 Climber’s kit. 1 Crowbar. 1 Disguise kit.


Social Check DCs

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