Hubert Yardley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is renowned for his bright green suits and hats. His white hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: Born in the east to a Junk Dealer, Hubert learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.
Motivation: Revenge; and many dire rats want him driven away
Flaws: Shy. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp.
Heward Morley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Spy. He has styled his black hair well, parting it to the right. He wears an eyepatch.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his father was called into army service. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Has a crush, Military, Enemies. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Alexandre Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered shortbow and tarnished sai as well. His hair is long and red with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Conrad Marston, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His hair is black and curly. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Dilettante. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Conrad was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Bonds: Immigrant, Job, Military, Adventurer. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 400 gp. 1 Minor magic item.
Nicholas Bing, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, black cloak. His blonde hair is singed and shortened. His gray eyes peer out from beneath his deerstalker black hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Logical. Flaws: Ugly, Addict. Bonds: Religious, Job. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!