Chad Pinkerton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple violet robe with yellow stripes complete with hood. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. His eyes are likewise green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Sensitive, Forgetful, Depressed. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Golden pearl (120 gp). Sardonyx (60 gp).
Frederick Hale, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Frederick was born with his father's beautiful face. Frederick was born on a far western forest where he grew up under the tutelage of his father, an expert Bounty Hunter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Persistence, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Theodoric Hamilton, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. His hazel eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Criminal record, Rich. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Robert Tatum, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy brown beard and wild brown hair. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Military. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
Kody Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of illithids once and for all.
History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Slave, Debt. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!