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NPC Generator

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Advanced [show]


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: He got into the Junk Dealer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. He struck the Junk Dealer job and began his own company from there.

Motivation: To be a Barkeep again; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Geoffrey Staurheim, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown Stetson hat and brown clothes. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Richie, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Miles Kendall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His brown hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He was born into a rich family. Miles was born on a far northern forest where he grew up under the tutelage of his mother, an expert Painter. He has drifted from career to career and currently works as a Painter.

Motivation: He's looking for his big break.

Bonds: Job, Adventurer, Rich, Immigrant. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Miles Kendall, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Hematite (6 gp). 1 Minor magic item.


Social Check DCs


Reynard Watson, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and black. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Passionate. Flaws: Racist. Bonds: Attractive, Mentor, Immigrant. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Reynard Watson, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. Violet garnet (1200 gp). Lapis lazuli (16 gp). Tourmaline (40 gp).


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Middleton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 15 (+2)16 (+3)
Skills Nature +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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