Guy Marston, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with poetry.
History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Justice, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp.
Chad Lancaster, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his silver hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Detective, who enjoyed hunting, Chad was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the ruined castle and found the beat up dagger and armor he uses now. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and sabotage a competitor
Ideals: Logical. Flaws: Insane. Bonds: Rich, Nature, Job. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Rolf Jacobs, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Map Maker does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Map Maker in town.
History: He got into the Map Maker business at a young age. He worked as a nervous Map Maker and found it very stressful. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To be a Mortician again; and further expansion of business
Flaws: Disease, Secretive. Bonds: Job, Attractive. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
Possessions: 13000 cp.
Henry Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered bow and tarnished mace as well. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing colorful clothing, dressed as a Butcher. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of southern immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. 1 Thunderstones.
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