Tim Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 cp.
Solomon Kirby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a kukri. His black hair is kept up in a ponytail inside a feathered hat. His hazel eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small island village. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Flaws: Shy. Bonds: Attractive, Nature, Job, Enemies. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 cp. 1 Silver holy symbol. 1 Good lock. 1 Simple lock.
Gomory Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. He has a moderate pudge and is not very fit. His hair is auburn, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy, Selfish. Bonds: Attractive, Nature, Criminal record, Slave. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Bertram Morton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Laborer, and sports empty pouches on his belt. He has a small bristly mustache and wavy brown hair. His thin eyebrows rest above his beady blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Terran, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp.
Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. His hair is brown and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of western immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Bonds: Attractive, Job, Religious, Immigrant, Military. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 cp. Obsidian (9 gp). Malachite (9 gp). Peridot (50 gp).
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