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Advanced [show]


Bernard Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Racist, Disease. Bonds: Rich. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Kent, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)6 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Frederick Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sai. He has done his best to style his silver hair to look like a famous performer. He has green eyes and a green hat with a grey feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Frederick Wakefield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 13 (+1)5 (-3)
Skills Acrobatics +3, Intimidation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and usually wears his yellow robe and has his rapier always slung over his shoulder. With bright silver hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up rapier and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Addict, Secretive. Bonds: Nature. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Gomory Hackney, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Tim Langston, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man is generally well dressed albeit a few years behind the times. His black hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. While studying, he fell in love. They married and had a daughter. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Athletic, Philantrophist, Optimist. Bonds: Attractive, In love. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Langston, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 40 pp. Azurite (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes, and he perpetually has his longsword ready. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Has a crush, Religious, Mentor. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Dustin Dumph, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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