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NPC Generator

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Advanced [show]


Alexandre Bradshaw, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is typically in his Sage uniform. His golden hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He helped his father out around the business and became quite the natural. He has achieved small success as a Sage.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Flaws: Antagonistic, Shy. Bonds: Job, Religious, Enemies. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Alexandre Bradshaw, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)6 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His hair is short and black. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Racist, Disease. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Anselm Quinton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hubert Bristol, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is braided into rings. He has green eyes.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Fisher, Hubert learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He became a Fisher soon after.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Hubert Bristol, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Randal Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears his black hair down. His eyes, though not visible through his cowl, are blue.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Fisher, who enjoyed hunting, Randal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up whip and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Flaws: Shy, Impulsive. Bonds: Poor, Nature, Adventurer, Debt. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Randal Ramsey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)10 (+0) 18 (+4)14 (+2)
Skills Insight +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Coral (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man prefers to wear flannel. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Richard was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Fighting. Flaws: Insomniac, Fearful. Bonds: Military. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Richard Dayton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 2 Smokesticks.


Social Check DCs

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