Wymar Conway, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His eyes are violet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small mountains village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted psionic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Gifted, Impeccable. Flaws: Antagonistic, Insane. Bonds: Nature. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp.
Hunter Morley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist, Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.
Robert Stanley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has a small bristly mustache and wavy black hair. His eyes, though not visible through his cowl, are amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of western immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Heward Hampton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with green colored cloaks and clothing and is in decent physical shape. He keeps his auburn hair in a flapper bob. His eyes are blue.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his mother. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Heward's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and balancing his hectic life and new laborer responsibilities is difficult
Flaws: Antagonistic. Bonds: Slave, Immigrant, Job, Adventurer. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3 Thunderstones. 2 Tanglefoot bags.
Simon Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his dagger. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Debt. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2400 sp. Moss agate (4 gp). Chrysoberyl (50 gp).
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