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Advanced [show]


Gunter Blankley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Disease. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Gunter Blankley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Reynard Read, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is red and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Reynard Read, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)6 (-2) 6 (-2)15 (+2)
Skills Athletics +5, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Heward Rayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a green suit. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Justice, Logical. Bonds: Poor, Religious, Job. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Heward Rayden, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 cp. Alexandrite (1200 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.

History: Drogo was born the youngest of three triplets. Drogo was born on a far southern island where he grew up under the tutelage of his mother, an expert Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Bonds: Immigrant, Family, Job. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Drogo Dalton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp. Rock crystal (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Chad Thorpe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a blue vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Marshal, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Chad Thorpe, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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