Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his violet robe and has his whip always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.
History: He was born in the west, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Immigrant, Criminal record. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Carnelian (30 gp).
Tim Northcott, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He has moderate length brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Farmer. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Tim was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Farmer like his mother before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a priest again
Ideals: Persistence. Flaws: Impulsive, Racist. Bonds: Job, Criminal record. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Fiery yellow corundum (400 gp). Red-brown spinel (70 gp).
Alex Yorke, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He wears a colorful flower in his red hair. He has a dull look in his gray eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and balancing his hectic life and new server responsibilities is difficult
Ideals: Artistic. Bonds: Attractive, Job, Rich. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 13000 cp.
Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears just a tan suit. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born to a Miner, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 6 years.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gunter Nash, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a black tunic with brown highlights, and long tan pants that bunch up around his shoes. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Brewer, his father struggled to pay the bills. A gifted student he started as a Brewer, but he got bored and became a Spice Merchant. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Job, Family. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp. Iolite (30 gp). Amethyst (80 gp).
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