Don Myerscough, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Secretive. Bonds: Job, Family, Criminal record. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Tyndall, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Marshal does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is chestnut and very short. His half smiles and blue eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive, Mentor. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 600 sp. 1 Masterwork studded leather. 1 Darkwood Buckler.
Gilbert Huxley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in green turtlenecks beneath a black coat with brown slacks. He wears a wide-brimmed hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He has worked as a Hunter like his mother before him.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Flaws: Addict. Bonds: Job, Military, Nature. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Aldous Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a very tight haircut. His fierce violet eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Aldous was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Rich, Job, Nature, Attractive. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Bertram Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered whip and tarnished halberd as well. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 17000 cp. 1 Masterwork Heavy steel shield.
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