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Advanced [show]


Roland Lindsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to hide his balding. His eyes are likewise green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Roland does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Roland was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Emotional, Depressed. Bonds: Military, Attractive. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Roland Lindsay, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple white robe with yellow stripes complete with hood. His tied-back hair is silver. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Joker. Bonds: Attractive, Criminal record. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Gomory Clayton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His chestnut hair is heavily combed to the left. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Anselm was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined, Persistence. Flaws: Fearful. Bonds: Religious, Nature. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Anselm Marlowe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Adam Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is dressed in an above average manner. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Attractive, Nature. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Adam Eastaughffe, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mercenary. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His eyes are likewise gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He has worked as a Mercenary like his father before him.

Motivation: He seems to be bored by most things.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Religious. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Wymar Kendal, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)9 (-1) 18 (+4)11 (+0)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +6

Possessions: Just what you see.


Social Check DCs

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