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NPC Generator

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Advanced [show]


Gunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white shirt with thin brown vertical stripes and blue pants. His black hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Westbrook, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 6 (-2)8 (-1)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Freshwater pearl (9 gp). Iolite (70 gp). Red-brown spinel (60 gp). Aquamarine (300 gp).


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Banker uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Banker for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Trym Harlow, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Iolite (40 gp). Amethyst (110 gp). Deep green spinel (110 gp). 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Aldous Hayley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear grey clothing when he does not wear armor. His silver hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: Born in the east to a Fortune-teller, Aldous learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Depressed. Bonds: Religious, Job, Adventurer. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Aldous Hayley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Balimaar Sharps, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair, when down, is lengthy. His eyes are blue and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Military, Attractive. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Balimaar Sharps, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)15 (+2) 9 (-1)16 (+3)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting white shirt and pants. His blonde hair is matted, messy, and big. He has a dull look in his blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To be a Doctor again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Thomas Southey, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 19000 sp.


Social Check DCs

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