Frederick Thornton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He wears a top hat to cover his moderate length auburn hair. This hazel eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Frederick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult.
Ideals: Passionate, Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1900 sp.
Lance Altham, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears an entirely grey suit with green socks and a vest with buckled shoes, marred by teas. His chestnut hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Lance was raised in a hard working conservative environment. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He then took over the family business and is one of the better Actor for hire.
Motivation: He is unsatisfied with his job; and many brigands want him driven away
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp.
Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a faded coat and loose pants complete with deerstalker hat. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gilbert hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Roofer soon after.
Motivation: A deep hatred of dire rats; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Adventurer, Enemies, Job. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 7 (-2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp. 1 Masterwork Common Melee.
Anthony Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a tight fitting green shirt and pants. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Rich. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 30000 sp. 1 Alchemist’s fire. 4 Antitoxin.
Justin Shipley, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a white suit, tan shirt, and pastel tie, he is not a threatening figure. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.
History: He was born in the east, but his parents moved at a very young age to the south. His psionic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's attracted to the PC; and to prove his worth to the world
Ideals: Joker, Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!