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NPC Generator

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Advanced [show]


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Don Harley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black Stetson hat and black clothes. His golden hair is lengthy and is close to two feet long. He has blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Don's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Joker. Flaws: Ugly, Impulsive, Mundane, Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Don Harley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy blue pantaloons and a black scarf. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Flaws: Cynical. Bonds: Slave, Job, Nature, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Adam Tickle, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Solid gold idol (700 gp). Carved bone or ivory statuette (90 gp).


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Mortician. His long silver hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ernest was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Joker, Entrepeneur, Impeccable. Bonds: Rich, Family, Immigrant. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Ernest Marlowe, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west. He worked as a nervous Adventurer and found it very stressful. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Morton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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