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NPC Generator

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Advanced [show]


Kyle Bing, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown, silky, and of moderate length. He has blue eyes and a tan hat with a brown feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Addict. Bonds: Rich, Attractive, Immigrant. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Kyle Bing, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Gomory Vance, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. He wears his blonde hair up. He is very pretty but has cold, dead eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Philantrophist. Bonds: Attractive, Enemies, Rich, Job. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Gomory Vance, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp. Deep green spinel (90 gp). Black pearl (400 gp). Moonstone (40 gp).


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright brown suits and hats. His red hair is knotted and matted. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: Born to a Mason, his father struggled to pay the bills. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Immigrant, Attractive, Adventurer, Poor, Nature. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Charlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports brown clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again.

Ideals: Optimist, Philantrophist. Bonds: Slave, Poor, Job. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Charles Charlton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Average lock.


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He has wavy brown hair. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Bather, Kyle learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Justice. Flaws: Ugly, PTSD, Secretive. Bonds: Job. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Kyle Ainsworth, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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