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NPC Generator

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Advanced [show]


Solomon Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, In love, Nature, Family. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Solomon Rutherford, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a glaive on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is blonde. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: Gerald was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Brandon, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Frederick Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of the sun god on his torso, and sports empty pouches on his belt. He wears a broad hat to hide his balding. This brown eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break

Flaws: Fearful. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Frederick Hallewell, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Stanley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light brown in addition to tight pants. With a patchy silver beard and wild silver hair. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Herbalist business at a young age. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Nicholas Stanley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length silver hair. His gray eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He then took over the family business and is one of the better Marshal for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Enemies, Rich, Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Fidget, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Smokesticks. 3 Thunderstones.


Social Check DCs

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