Charles Brady, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and dresses well, typically a more casual-formal manner. His right leg appears badly burned and disfigured. His blonde hair is braided into rings. His eyes are amber and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the south to a Doctor, Charles learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He became a Doctor soon after.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp.
Alex Stafford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears tight fitting clothing which further accentuates his frame. He has wavy brown hair. He has brown eyes and a brown hat with a pastel feather.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Hematite (5 gp). Moss agate (5 gp). Eye agate (5 gp).
Odo Royal, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.
Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and human compassion
Flaws: Ugly, Racist, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: An abacus with copper, silver and gold markers (160 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (300 gp).
Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. He has a dull look in his brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Painter in town.
History: He was born into a rich family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has drifted from career to career and currently works as a Painter.
Motivation: Doesn't want to be a Painter and was forced into it by his family.
Ideals: Impeccable. Bonds: Rich, Job, Criminal record, Family. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
Gerald Cotton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear flannel, marred by chocolates. His golden hair and beard is wavy and long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Addict, Antagonistic. Bonds: Slave, Criminal record. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 4 (-3) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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