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NPC Generator

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Advanced [show]


Dean Davenport, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Shy. Bonds: Military, Rich. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Davenport, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Tim Van Es, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He works hard and plays hard.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Attractive, Adventurer. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Van Es, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Iolite (30 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is well dressed, constantly wearing a green suit, grey shirt, and pastel tie. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: Eccentric and domineering, Bertram will drive conversation. He plays an instrument quite well.

History: He was born in a small island village. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Bertram Merton, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Heward Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is thinning but still full. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Heward was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Heward Birkenhead, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hammer. He has moderate length black hair. His ears are large.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Darby, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 13 (+1)4 (-3)
Skills Performance -1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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