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NPC Generator

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Advanced [show]


Drogo Oakley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, tan, dusty cloak. His hair is chestnut and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east his family was never financially stable. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict, Hedonist. Bonds: Poor. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Drogo Oakley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)10 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Alexandrite (200 gp).


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears white cloth garments or leather armor. His hair is long and brown with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: His father raised him in a mountain cabin. One day when Gilbert was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Flaws: Hedonist, PTSD. Bonds: Family, Nature, Enemies. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Astley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His blonde hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Manfred was born on a far northern forest where he grew up under the tutelage of his mother, an expert Seamstress. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Mentor, Religious. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Atterton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp. Citrine (40 gp). Onyx (40 gp). Smoky quartz (40 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet deerstalker hat and violet clothes. He wears a deerstalker hat to cover his moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Fletcher job and began his own company from there.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Criminal record, Has a crush. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)5 (-3) 10 (+0)17 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 800 sp. Malachite (12 gp). Freshwater pearl (12 gp). Violet garnet (800 gp).


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly, Fearful. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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