Clerebold Lindsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in green turtlenecks beneath a violet coat with green slacks. His auburn hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family.
Ideals: Disciplined, Logical. Bonds: Nature, Family. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Anselm Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. His eyes are gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 sp. Moss agate (11 gp). Hematite (11 gp). Coral (160 gp). Hematite (11 gp).
John Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.
Personality: He is calm most of the time but flees social interaction. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Job. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Adelard Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. He keeps his golden hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and to unite with his brother
Ideals: Professionalism. Flaws: Impulsive. Bonds: Family, Mentor, Job. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Roger Hackney, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are gray.
Personality: His tongue was cut out and he uses sign language. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: He's repulsed by the PC; and expand his business
Flaws: Disease, Hedonist, Antagonistic. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
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