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NPC Generator

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Advanced [show]


Simon Byron, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his glaive ready. His golden hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Job, Adventurer. Occupation: Actor

Voice: German accent

Attributes [hide]

Simon Byron, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large white jacket. His black hair is smooth and relatively long. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Mentor. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Charles Cooper, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Lapis lazuli (6 gp). Jade (110 gp). 1 Minor magic item.


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Junk Dealer, but he got bored and became a Farmer. He used his abilities to travel the world and help people.

Motivation: To be a Junk Dealer again; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Job, Religious. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Godfrey Abram, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)15 (+2) 5 (-3)13 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Guy Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey armored body suit, with a simple violet line shooting up and back down. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Barrister

Voice: American accent

Attributes [hide]

Guy Huxley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Patrick Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Artistic, Fighting. Flaws: Forgetful. Bonds: Job. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Patrick Wheatley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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