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NPC Generator

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Advanced [show]


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears brown cloth garments or leather armor. His hair is auburn, silky, and of moderate length. He has a tattooed face.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Optimist. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Rolf Marston, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Hourglass. 1 Average lock.


Social Check DCs


Bertram Harper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and curly. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Bertram Harper, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Smoky quartz (20 gp).


Social Check DCs


Lewis Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large blue jacket. His hair is short and auburn. His brown unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Disease, Depressed, Fearful. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lewis Cromwell, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Abram, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a white handlebar mustache and slicked back white hair. His eyes are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Poor, Has a crush, Religious. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Solomon Abram, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His white hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and to be a roofer again

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Military, Job. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Gerald Allerton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 6 (-2)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. 1 Good lock. 1 Average lock. 1 Healer’s kit. 1 Disguise kit.


Social Check DCs

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