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Advanced [show]


Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Everard Clayton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Miles Ogden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Animal Trainer soon after.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Ugly. Bonds: Poor, Family, Military, Job. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Ogden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)15 (+2) 17 (+3)10 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5

Possessions: 50 pp. Deep blue spinel (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. His brown hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother took him hunting and taught him how to get in the mind of other creatures. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Insomniac, Hedonist, Disease. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Bertram Fawcett, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.

History: He was born in the south, but his parents moved at a very young age to the east. Theodoric was born on a far southern desert where he grew up under the tutelage of his mother, an expert Guard. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to reunite with his absent mother

Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Coombs, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Religion +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Blue star sapphire (900 gp). Silver pearl (160 gp). 1 Magnifying glass.


Social Check DCs


Alex Payton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with yellow stripes complete with hood, he is not a threatening figure. His blonde hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against goblins; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Nature, Enemies. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Alex Payton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Perception +0, Stealth +4
Senses Passive Perception 14
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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