Guy Law, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He sports a long auburn beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: He got into the Banker business at a young age. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Banker like his mother before him.
Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Selfish. Bonds: Slave, Job, Adventurer, Enemies. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Tim Woods, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy black hair. His blue unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 14000 sp.
Patrick Braxton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His chestnut hair is cut short with large spiked bangs in the front. His eyes are green and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.
History: The child of western immigrants he idolized his father. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has worked as a Engraver like his father before him.
Motivation: He's attracted to the PC; and sabotage a competitor
Ideals: Justice. Bonds: Job, Immigrant, Has a crush. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Light steel shield. 1 Buckler.
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Seamstress, and he perpetually has his halberd ready. With a patchy brown beard and wild brown hair. His green unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He became a Seamstress soon after.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Disease, Shy, Insane. Bonds: Job. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 15000 cp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Roland Wallace, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a long white beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: Roland was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he feels threatened by others
Ideals: Persistence. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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