Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter.
Flaws: Antagonistic. Bonds: Adventurer, Family, Criminal record, Slave. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Solomon Springfield, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears skinny pants and wears a brown and grey robe with the hood down. His skin is also unnaturally pale. His white hair is thinning but still full. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Adventurer. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Magnifying glass.
Trey Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He has a large violet mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. He has a long auburn beard with little hanging trinkets. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. Trey was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Bonds: Slave, Job, Criminal record, Poor, Immigrant. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp. Brass mug with jade inlays (300 gp). Solid gold idol (700 gp). 1 Silk rope.
Don Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His auburn hair is thinning but still full. His amber eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich western family. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He's attracted to the PC; and he's in love
Flaws: Ugly. Bonds: Guardian, Has a crush, Rich, Immigrant. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Draconic, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his brown robe and has his scythe always slung over his shoulder. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Justice, Gifted, Fighting, Impeccable. Flaws: PTSD. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Spyglass. 1 Disguise kit.
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