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NPC Generator

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John Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears silk and lounges about seductively. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

John Tindall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Anselm Abram, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Priest uniform, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his green eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Cartwright, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Joker, Fighting. Bonds: Job, Attractive, Immigrant. Occupation: Priest

Voice: Whispers

Attributes [hide]

Anselm Abram, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: Eccentric and domineering, Nicholas will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Nicholas Radcliffe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)7 (-2) 8 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Badger, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large black jacket. He keeps his red hair in a flapper bob. His hazel unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Carter profession.

History: Heward was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Flaws: Ugly, Disease, Shy, Addict. Bonds: Job, Family. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Heward Badger, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Job, Adventurer, Family, Criminal record. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Rodney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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