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NPC Generator

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Advanced [show]


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a Stetson hat to cover his moderate length brown hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Passionate. Flaws: Secretive. Bonds: Adventurer, Attractive. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Bertram Everleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Enfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His long black hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Healer

Voice: Raspy

Attributes [hide]

Gomory Enfield, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His hair is auburn and very short. His eyes are blue.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is used to getting what he wants. In part because he is a meticulous planner.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Artistic, Professionalism, Athletic. Bonds: Family. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Arnold Wordsworth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp.


Social Check DCs


Robert Rowley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He prefers to wear flannel. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are amber.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. After coming to the age of reason, Robert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Impeccable, Gifted, Persistence. Bonds: Nature, Adventurer. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Robert Rowley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Justin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable, Extrovert. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Justin Ainsley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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