Nicholas Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His moppish auburn hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: Gifted from a young age, Nicholas studied abroad. After coming to the age of reason, Nicholas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Fighting, Gifted. Bonds: Family. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork studded leather.
Theodoric Clive, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His hair is black and curly. He has amber eyes and a white hat with a tan feather.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Theodoric hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Navigator for hire.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Peter Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Locksmith. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Locksmith business at a young age. Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Locksmith job and began his own company from there.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Conrad Tinley, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is chestnut and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: To prove his worth to the world.
Ideals: Artistic. Flaws: Addict, Impulsive. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Richard Alby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His head has been shaved. His eyes are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 3 years old his parents immigrated from the east. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Marry his sister to traveling adventurers; and he wants revenge against drow
Ideals: Joker, Gifted. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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