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NPC Generator

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Advanced [show]


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright blue suits and hats. He wears his white hair up. His gray eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He is a bit of a kleptomaniac; and to clean up the streets

Ideals: Athletic. Bonds: Criminal record, Adventurer, Military, Guardian. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Balimaar Tyndall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. His green eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Bowyer and found it very stressful. He has achieved small success as a Bowyer.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Religious, Job. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Darlington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries scythes. His brown hair is cut short with large spiked bangs in the front. His eyes are violet.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Has a crush, Nature. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Norman Radcliffe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is well dressed, constantly wearing a green suit, black shirt, and white tie. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 7 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 200 gp.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. His golden hair has been sun bleached extensively. This violet eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram was born on a far eastern island where he grew up under the tutelage of his father, an expert Sage. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and human compassion

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Job, Military, Adventurer. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Bertram Staurheim, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs

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