Gunter Compton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He wears a colorful flower in his red hair. His eyes are hazel and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 4000 sp.
Diggory Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His silver hair is cut short. This amber eyed easterner is not easily forgotten.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.
History: He was born in the east. Diggory was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mortician. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Professionalism. Bonds: Attractive, Immigrant, Rich. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp. 1 Darkwood Buckler.
John Barlow, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man is wearing a long, tan, dusty cloak. His silver hair is lengthy. His eyes are amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Raymond Royal, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and to end his boredom
Ideals: Artistic. Flaws: Disease, Antagonistic, Mundane. Bonds: Family. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He carries a battered flail and tarnished longbow as well. His white hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.
History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Crown-heir mother left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive, Disease. Bonds: Family. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
