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NPC Generator

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Advanced [show]


Hugh Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin grey vertical stripes and brown pants, and carries longbows. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Locksmith. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Military. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Hugh Tenley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses like a well dressed Apothecary does. He has a hunchback. He wears a deerstalker hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the east. A gifted student he started as a Dyer, but he got bored and became a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Wellington, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Golden yellow topaz (500 gp). Moss agate (14 gp).


Social Check DCs


Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears skinny pants and wears a tan and grey robe with the hood down. He has a hunchback. With bright black hair and a scraggly beard. His eyes are brown and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: To unite with his sister; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Randal Copeland, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Lewis Bentham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Joker, Justice. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Bentham, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Allerton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Disciplined, Professionalism. Flaws: Ugly, Insomniac. Bonds: Slave, Adventurer. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Thomas Allerton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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