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NPC Generator

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Advanced [show]


Trey Snowdon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has styled his white hair well, parting it to the right. He has several tiny ruby earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trey was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Attractive. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Trey Snowdon, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Heward Blankley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Adventurer, Family. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Heward Blankley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).


Social Check DCs


Ralf Berkeley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tan painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. He has a red handlebar mustache and slicked back red hair. His green eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. One day when Ralf was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Ralf was heart-stricken from the event, and his father started working long hours to provde for them. He became a Dilettante soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: PTSD. Bonds: Job, Family, Military. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Ralf Berkeley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Alexandre Read, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky tan painted plate armor. He wears a Stetson hat to hide his balding. He has amber eyes and a tan hat with a white feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. He worked as a nervous Map Maker and found it very stressful. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Alexandre Read, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)8 (-1) 14 (+2)6 (-2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Odo Remington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bald on top and has large white tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is content.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Odo Remington, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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