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NPC Generator

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Advanced [show]


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Blacksmith in town.

History: Gifted from a young age, Trym studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Thorpe, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dustin Thackeray, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is wearing a long, tan cloak. He wears his brown hair up. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he has a crush on the local farmer

Ideals: Persistence. Flaws: Impulsive. Bonds: Criminal record, Job, Has a crush. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Thackeray, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 5 (-3)9 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 100 gp. Hematite (16 gp). Brown-green garnet (130 gp).


Social Check DCs


Nicholas Ryley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is chestnut. His eyes are gray and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Adventurer business at a young age. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Justice. Bonds: Family, Job, Adventurer. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Nicholas Ryley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Anthony Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Farmer. He keeps his black hair in a pixie cut. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Anthony was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Optimist, Persistence. Flaws: Ugly, Lazy, Insomniac. Bonds: Family. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Kendall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His silver hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Roland was raised in a hard working conservative environment. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and expand his business

Ideals: Persistence, Justice. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Roland Denholm, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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