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NPC Generator

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Advanced [show]


Thomas Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Thomas Charlton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 7000 cp. 1 Everburning torch.


Social Check DCs


Guy Hailey, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His silver hair is still thick. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. Guy was born on a far western mountains where he grew up under the tutelage of his father, an expert Marshal. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Flaws: Shy, Addict. Bonds: Poor, Immigrant, Military. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Guy Hailey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears skinny pants and wears a green and brown robe with the hood down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Lewis hails from a village terrorized by illithids. He married young, but lost his spouse to illithids. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Impulsive, Depressed. Bonds: Enemies, Job. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Lewis Wakefield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His white hair is heavily combed to the right. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Apothecary father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Religious. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Beverly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Backpack. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Manfred Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a violet tunic with green highlights, and long brown pants that bunch up around his shoes. His hair is auburn and very short. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Manfred Kendal, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 16 (+3)8 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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