Kody Blackwood, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tattered old clothes. He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker, Persistence, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp.
Patrick Moreno, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and he perpetually has his greataxe ready. He has wavy black hair. His eyes are blue and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the east. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in greataxe use. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor, Enemies. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp. Aquamarine (900 gp).
Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of orcs once and for all.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Insomniac. Bonds: Attractive, Enemies, Nature, Job, Has a crush. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3 Tanglefoot bags. 4 Alchemist’s fire.
Miles Snape, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Immigrant, Job. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
John Byron, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor, Criminal record. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
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