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Advanced [show]


Rolf Melancon, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his brown robe and has his greataxe always slung over his shoulder. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a broad hat. His eyes are green and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Rolf Melancon, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)8 (-1) 6 (-2)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Ralf Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He wears a colorful flower in his auburn hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He became a Stableman soon after.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Family, Poor, Job. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Ralf Spaulding, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan leather gloves, a tan jacket, and tight pants. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Trym Royston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Rich purple corundum (500 gp). Red-brown spinel (50 gp). 1 Disguise kit.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ernest took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 4 years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Hedonist, Fearful. Bonds: Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down, and carries longswords. His black hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Geoffrey Garrick, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1600 sp. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs

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