Hugh Watson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Shepherd, who enjoyed hunting, Hugh was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a ploughman and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Family. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Conrad Tindall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. He has a very tight haircut. His eyes are a pleasant gray.
Personality: Conrad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.
History: Conrad was raised in a hard working conservative environment. A gifted student he started as a Guard, but he got bored and became a Scribe. He has recently gotten a pet goose that steals things from people.
Motivation: He wants revenge against brigands; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Criminal record, Enemies. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Amber (130 gp). Moss agate (7 gp). Golden pearl (130 gp).
Gomory Tatum, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, marred by sweets. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 10 years.
Motivation: Further expansion of business; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Trey Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is short and white. His skin is flawless and his brown eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Guy Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His black hair is kept up in a ponytail inside a top hat. His eyes are likewise green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Guy was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he wants to meet his childhood hero
Bonds: Poor, Job, Adventurer, Family. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Chrysoberyl (50 gp). 1 Minor magic item.
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