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NPC Generator

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Godfrey Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his poetry dream.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Artistic, Logical. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Lindsay, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is still thick. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He struck the Seamstress job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Sensitive. Bonds: Job, Nature, Rich. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Blankley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears tan cloth garments or leather armor. His red hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. Norman was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Architect. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Norman Sydney, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and black handkerchief worn on his right side. He has styled his brown hair well, parting it to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Justice, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Balimaar Morton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 6 (-2)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Kyle Clapham, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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