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Advanced [show]


Reynard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. His hair is long and brown with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born to a Layabout, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He struck the Guard job and began his own company from there.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Job, Enemies, Poor. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Reynard Rutherford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3

Possessions: 5000 cp. Jade (150 gp). Zircon (60 gp). Star rose quartz (60 gp).


Social Check DCs


Randal Ryland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. He is bald on top and has large golden tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Randal Ryland, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)10 (+0) 13 (+1)16 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He keeps his black hair in a flapper bob. He has a dull look in his amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Flaws: Forgetful, Disease, Depressed. Bonds: Criminal record, Adventurer. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Trym Woods, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Black pearl (500 gp). Alexandrite (500 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears his chestnut hair down. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.

History: Aldous was born in the west. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Persistence. Flaws: Ugly, Impulsive, Insane. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Aldous Halsey, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is red and curly. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and to be a brewer again

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Gerard Blythe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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