Heward Ansley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his longbow. His skin is also unnaturally pale. He wears his red hair up. He wears round tiny glasses practically rammed into his face.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Blue star sapphire (500 gp). White opal (500 gp). 2 Acid flasks. 3 Smokesticks. 1 Tanglefoot bags.
Aldous Braxton, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Farmer. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His auburn hair is braided into rings. His eyes are violet and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Farmer, Aldous learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Farmer.
Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs
Flaws: Selfish. Bonds: Job, Rich, Adventurer, Religious. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Peter Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is white. His eyes, though not visible through his cowl, are gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Performer, but he was a colossal failure. He has achieved small success as a Marshal.
Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Religious, Job. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 44000 sp. Azurite (10 gp). Coral (60 gp).
Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His golden hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He became a Crown-heir soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Nature. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 7 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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