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NPC Generator

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Advanced [show]


Anthony Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear black clothing when he does not wear armor. His brown hair is unkempt and raggedy. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a white middle class family as the only child. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Sculptor soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Mundane. Bonds: Poor, Religious, Enemies, Job. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Anthony Fulton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2500 sp.


Social Check DCs


Jocelyn Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of hammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Military. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Jocelyn Asheton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Abram, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his brown hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Randal Abram, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)5 (-3) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Bloodstone (80 gp). Hematite (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Kody Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean green cloak covering his clean studded leather. He is an epitome of beauty. His blonde hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Military. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Kody Eastaughffe, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Assassin, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted, Philantrophist. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Everard Staurheim, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)8 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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