Everard Abram, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His golden hair and beard is wavy and long. His green unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Everard hails from a village terrorized by dire rats. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: Revenge; and someone believes him a fraud
Ideals: Impeccable. Flaws: Disease. Bonds: Military, Enemies, Immigrant. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
Possessions: 300 gp. 1 Minor magic item.
Reynard Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to unite with his sister
Ideals: Athletic. Flaws: Insane, Antagonistic, Disease. Bonds: Family. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Robert Lancaster, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His broad hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: He was born in the east, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 12000 cp.
Hugh Allerton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. 1 Superior lock.
Gomory Tinley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is long and unkept. He has blue eyes.
Personality: He dislikes all the random violence that takes place in the east. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Gomory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Pacifist, Gifted. Flaws: Ugly, Fearful, Antagonistic. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!