Frederick Easton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is thinning but still full. His violet unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Lance Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, brown shirt, and black tie. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in brown turtlenecks beneath a green coat with black slacks. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: Money/treasure; and he has passion for adventuring and risk
Flaws: Secretive. Bonds: Job, Rich, Adventurer. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Chain shirt.
Trey Beckwith, Male Human [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His black hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Artistic, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerald Oakley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet coat over a blue low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has built up a small fortune and can afford his own way.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Optimist. Bonds: Guardian, In love, Rich, Criminal record. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
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